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Hidden Argent Cell’s (the energy the USC has harnessed from Hell) boost the Praetor Armor’s base stats – health, armor, and ammo capacity. Each weapon can be upgraded using points obtained from combat and hidden level secrets.
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Two mods for alt-fire are available for each gun, and world pickups such as Haste and Quad Damage alter their – and the DOOM Marine’s – stats. Weapons from past games make a return, in addition to the new Assault Rifle. DOOM has them! You’ve got your basic rounds-based guns and your futuristic nonsense guns like the Plasma Gun and the fan-favorite BFG. Combat often plays out like a symphony of violence, with weapon fire, screams and the sounds of bloody gibs contributing beats to the track. That’s a mouthful, I know, but the thrill of encounters for me comes from 60% gameplay and 40% accompanying music track. Each and every encounter is accompanied by blood-pumping cyber djent industrial-metal. This review would be incomplete without letting you know that DOOM has a fan-fucking-tastic soundtrack by Mick Gordon. If you’re looking for a more substantial narrative, look elsewhere as this game keeps it simple.
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DOOM doesn’t take itself seriously at all, and that’s made very apparent by how the DOOM Marine subtly interacts with the world, from breaking a monitor issuing him a mission directive, destroying USC property, and outright stealing weapon mods from droids that technically require payment for their services. Preserving UAC research doesn’t concern him, he is only interested in killing demons. The DOOM Marine has no dialogue, and his primary personality trait is brutality as observed by his physical interactions with the inanimate and animate objects that get in his path. He tells you what’s important, and you carry out his tasks, giving him some humorous attitude along the way. After you acquire the Master Chief-esque Praetor Armor, your journey is then guided by the head of the UAC Mars facility Samuel Hayden, former man now cyborg. You’re the DOOM Marine and your mission is to stop the demons from claiming our realm. It’s immensely refreshing, and much like Wolfenstein: The New Order, it’s going to strike a chord with long-time shooter fans.Įverything about DOOM is straightforward, from its story to its gameplay mechanics. That’s the pacing of this game: fast and chaotic. Some 30 seconds into the game you’re already shooting and stomping demons into bloody pulps. This quick intro drops the player right back into the world of DOOM, not directly tying this game to a main continuity, but simply stating “demons, Mars, gun, GO!”. It’s time to go to work again as the demons continue to overtake Mars. In the opening scene of the game’s campaign, the DOOM Marine awakes from imprisonment.
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Id Software went back to pentagram-one with the new DOOM (simply titled DOOM), crafting a shooter plucked straight out of the early 90’s that’s a shining tribute to the original, for better or worse. It’s been nearly 12 years since the last DOOM game released and a lot has changed remember how DOOM 3’s campaign was a slow-paced survival horror romp eliciting dread from players? To hell with that shit, says DOOM, an unabashed power fantasy that’s faster and more charismatic than most modern FPS games. A classic by every means, DOOM paved the way for shooters, horror games, and the scrutiny of the video game medium by the masses for excessive violence – and what it may do to impressionable youth. DOOM: a name synonymous with the FPS genre.